

The A button lets your character jump, while the B button fires. The original Metal Slug series' control scheme was never terribly complicated, so it seems to have translated well to the Game Boy Advance's two-button setup. Unfortunately the series' mainstay characters of Marco, Tarma, Eri, and Fio did not appear to be playable in the game. Metal Slug Advance stars two all-new characters, a young male soldier named Walter and a young female soldier named Tyra. Back before the Metal Slug Anthology for the PSP, this was a decent deal to get near-authentic Metal Slug on the go, but it really is just a mere patchwork that’s not really worth it anymore.Tucked away in a corner of SNK NeoGeo USA's E3 booth was a kiosk with Metal Slug Advance, an all-new Metal Slug game for Nintendo's handheld console. The small screen makes for lots of cheap hits, especially with the respawning enemies. Since getting hit won’t replenish your grenade supply, boss battles often drag on, made worse by the general lack of weapon power-ups.

Continue points are generous, but the difficulty isn’t exactly balanced in any way that makes sense. Much like the other portable games, you get a life meter, and only one life. The problem is, in order to actually keep a card, you need to beat the stage without dying, which is insanely obnoxious. Some of these are merely for collection purposes, but many provide power-ups, such as upgraded weapons. In order to add some depth, there are tons of cards to be found, either hidden in out of the way areas or found by rescuing hostages. Unlike the NGPC games, there are only five missions, and most of them are strictly linear. The whole package almost makes Metal Slug 4 look good. The levels are about as pedestrian as a Metal Slug can possibly get, and all of the graphics and bosses, save the two new characters, have simply been imported from other games in the series. Enemies only have one dying animation and don’t bleed at all, not even white sweat. The animation has been cut back severely, to the point where it’s worse than the PlayStation ports.

But once you play, it begins to feel a bit off. On the surface, Metal Slug Advance seems to emulate its arcade brethren perfectly – the graphics look spectacular, it plays almost exactly the same, and the sound is practically identical.
